We are only protecting RaceDepartment's interests, it is nothing to do with singling out people or making them feel bad. We cannot and will not be seen to be discussing/condoning illegal track conversions and/or providing links to them, it is a legal minefield for us, with a very real possibility of the site being closed down if a company or IP holder decides to take the matter further. Obviously for some people it's difficult to identify illegal tracks, because of course most illegal converters keep it close to their chest.
3DSIMED CONVERT NKPRO TO AC FULL
Or if a track was made by a modder, full permission needs to be sought.
3DSIMED CONVERT NKPRO TO AC DRIVER
It's a very simple issue: if a track was made for commercial use (such as Toca Race Driver 3, GPL, GTL, GTR2, RACE, SHIFT, F1 2010) it cannot be converted to nKP. Instead, I didn't state anyone's name and then reiterated it was 'general'. If it was aimed at you I would have stated your name. Last edit at 01:48PM by Excalibur.No it was not aimed at you Andrew. If you try to convert a 3D model, maybe the method with 3DSimEd and polygon cruncher will be the more effective and after, you can also use the method with Zmodeler2 to reduce a little bit more the number of vertices if necessaryĮdited 2 time(s). mts format (Export/ F1CC)Ħ- Import your model into Zmodeler (import/ first select F1 2002.mts and then select your objects) Click on Edit tab and into the menu select Purge /vertices, then Purge/ faces and Purge objectsĥ- Export your model into. Reduce it so that you can see that the quality of your model is similar to the original one (no matter at this stage if the number of poly or vertices are still over the gp4 limits)ģ- Once done, export your model to 3ds forlmat.Ĥ- Import your model into 3DSimed. Into the options windows, Keep the textures,exclude UV's, Exclude also edges and corners. 3ds format.Ģ- Open your 3ds file into Polygon cruncher. Click on your object into vertices mode.Įven if you don't see it into your main window, number of vertices will be reduced and the quality will be kept.ĭo it for each object of your 3d model and only object by objectģ- Advanced method with polygon cruncher and 3DSimEd, If your model has got a high number of poly/ vertices:ġ- Export your 3D model from zmodeler into. Then clck on Modify/ Submesh/ Weld and use these values for multy-target mode: Precision: 0.0001 Smooth: 30.0 UV Limit: 0.0001 Yuou can save a few thousands vertices somehow. Once uniteselected, if you see that the normals are modified, you can recalculate the normals automatically (Surface/ Normals/ Calculate) or to do it manually with Projection or rotation.Ģ- With Zmodeler 2: One of the method I used recently with the weld function if the number of vertices is not too much important. Patience is required but this is the best method. Click on Creat/ Objects/ Uniteselect to To uniteselct each red dots with 2 or more vertices. One red dot may content 2 or multiple vertices. The aim is to reduce the number of faces and/or vertices but also to keep the quality.ġ- With Zmodeler 1.07b: Into vertices mode. I often reached the limits this year with the F1 2018 because of the aerodynamic parts / details + halo + etc. You have got several possibilities to reduce the number of vertices.Ī GP4 car file can't exceed 65534 faces/ vertices